- Target - Where is the object looking at.
- Plane - To what plane should the object movement be restricted to.
- Distance - Intensity of the object rotation based on the distance to target.
- Direction - What axis should the object look towards.
- Damping - Makes the look at effect lag behind whatever it is tracking.
- Reset If - If the object should reset back to its original position or not when the mouse is out of the canvas.
Use your mouse to interact! 👆 The Look At Event can make objects face toward either the cursor or another object.

